Idonix designs a series of chart plugins for Ross Video’s Voyager
Idonix, a data visualisation company, have recently released a series of chart and graph plug-ins for Ross Video’s Voyager graphics rendering solution, based on the Unreal engine from Epic Games. Voyager users can use the plug-ins to quickly create their own VR or AR charts linked to live data.
The charts can be dragged and dropped straight into existing Voyager virtual sets to be used as VR or AR objects in live productions and controlled from Ross Video’s UX interface or from Ignition, the graphics automation platform from Idonix. The plug-ins provide Column and Pie Chart with others on the development roadmap. Data can be linked to any standard data source or manually typed in before going live and will also integrate with Datalinq.
- In, out and update animations with full control of timings
- Text labels to represent data
- Full control of 3D text formatting
- Selectable material options
- Adjustment of colour, transparency and roughness of materials
- Change the title background and text
Pete Griffiths, Idonix MD said “We turn complex data into engaging stories and these plug-ins build on our years of experience working with data visualisation through over 20 years of election shows. Unreal Engine has been a game changer in production and Ross Voyager unites the power of Unreal with the Ross Video eco system. Combined with these plug-ins it makes it easy to set up data in Unreal and get on air quickly.”
Gideon Ferber, Ross Video’s Director of Virtual Solutions, added “We’ve partnered with Idonix before; as data and GUI specialists they have created flexible and easy to use plug-ins to provide a quick and effective way for our customers to drag and drop charts into the Voyager platform.”