We’re about to release TM Broadcast International 85, which includes an amazing report on IBC 2020… but have you read TM Broadcast International 84 yet? You can find it via Issuu: https://issuu.com/daromedia/docs/tmbroadcastinternational84 TM Broadcast International 84 includes amazing content such as: American Idol: Stirring up the US

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CP Communications has added a fourth system to its growing Red House Streaming (RHS) family of STREAM content acquisition solutions. Now shipping, ENG Cam STREAM enables broadcast-quality production and bonded cellular streaming “at a low price point” to provide connectivity from most locations. ENG Cam STREAM will receive its public

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[vc_row][vc_column width="2/3"][vc_column_text css_animation="top-to-bottom"] There is a lot more about this microphone than its appearance lets on, adding a lot of strategy to Sennheiser's technology and showing us new ways of doing things.   Author: Luis Pavia The transformation of everything around us is something that should no longer surprise

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[vc_row][vc_column width="2/3"][vc_column_text css_animation="top-to-bottom"] The equipment is already in use in Lisbon’s Altice Arena and the ESC press centre As a technical supplier to the 2018 Eurovision Song Contest in Lisbon, Sennheiser has supplied Digital 6000 wireless microphones and 2000 series wireless monitors to the world’s largest live

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[vc_row][vc_column width="2/3"][vc_column_text css_animation="top-to-bottom"] The companies will show solutions for mobile journalism, newsgathering, film productions, studio work and monitoring Sennheiser and Neumann will bring their full portfolio of audio production tools to NAB, including new microphone and headset solutions. The companies’ stand (C1307) will show audio solutions for

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[vc_row][vc_column width="2/3"][vc_column_text css_animation="top-to-bottom"] “Augmented audio will play a huge role in the future” Sennheiser is strengthening its position with an investment in Dear Reality, experts in spatial audio algorithms and audio VR/AR software, and the acquisition of technologies from Sonic Emotion, a developer of 3D audio software

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