Chyron announces the integration of AI tracking algorithms into its PAINT tool

Chyron has introduced PAINT 9.3. This replay tool has been enhanced with AI. Automatic pitch calibration (soccer) and automatic player tracking tools (soccer and American football) represent the first AI-driven tools within PAINT. AI algorithms save operators valuable time in generating sports clips.

Thanks to PAINT 9.3’s AI-enabled calibration algorithm automatically calibrates the dimensions of the pitch and allows users to create perspective-accurate 3D telestration effects. It can track and determine the path of players in a clip, so operators can bind tracked effects such as spotlights and cursors to any and all players.

Together these AI algorithms support a brand-new functionality: accurate live measurement of the speed and distance of player movement entirely within the PAINT software, without external tracking data.

Now, by being able to export block clips as individual files, operators can ensure that they have the individual clip files they need to edit a highlight package together. This is another feature it adds.

“PAINT 9.3 represents an industry-first application of AI algorithms to sport replay and telestration, and we’re building great new features and capabilities on the power of these new enhancements,” said Chyron CEO Ariel Garcia. “Our internal AI development team has been exploring the practical and beneficial applications of AI in the live video production space, and it’s so rewarding to see evidence of the team’s amazing work in this latest PAINT release. The AI-enabled tools and features in 9.3 are the first of much more to come!”

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