Chyron releases PRIME VSAR 1.8 version with full support for Epic Games’ Unreal Engine 4

Chyron has recently announced version 1.8 of PRIME VSAR. It merges graphics of Epic Games’ Unreal Engine 4 with Chyron’s built-for-broadcast design, editorial, and live production capabilities. The objective is to reduce virtual production complexity.

PRIME VSAR 1.8 supports the latest and final release of the Unreal Engine 4 Series, ensuring access to all of the features and enhancements that Epic Games has implemented over the years. The 4.27 release includes valuable features for virtual production, such as optimizations to GPU Lightmass that allow users to bake in light sources and create photorealistically lit Unreal scenes faster and with less strain on hardware.

Chyron has enhanced PRIME VSAR 1.8 with a new API layer that powers a new chroma keyer interface for blending green-screen talent with a virtual scene. From this straightforward chroma keying interface, users can set chroma key values, refine and fine-tune key passes, monitor all components of chroma key outputs, and save and load presets for different environments.

PRIME VSAR 1.8 brings the Mercury Trackless Camera control interface into the CAMIO MOS-integrated newsroom environment. Previously, CAMIO offered control over scene and graphic elements in PRIME VSAR. Now, from any newsroom computer system, whether local or online, producers can queue up all their virtual camera moves within a PRIME VSAR scene.

Chyron has also added more scene elements to the PRIME VSAR 1.8 graphics library. Plus, a new AB Switch Wall Actor template offers straightforward creation of freeform wall meshes for presenting videos and images with simple AB switch playlist functionality.

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