disguise recreates its complete virtual reality solutions at IBC 2022

disguise has commented on its participation at IBC 2022. Visitors can immerse theirselves at booth 2.A35 in one of their broadcast studios. The members of the company are offering demonstrations every hour. This way, everyone can see first-hand how extended reality and real-time graphics have begun to transform broadcasting as we know it.

Several of its capabilities will be on display at its booth:

Among them, the company has highlighted its ability to generate data-driven augmented reality graphics that presenters can interact with in real time.

They will also offer the ability to build Extended Reality environments that can turn traditional studios into expansive virtual environments.

All visitors will be able to test the capabilities that disguise offers by managing an entire studio while working collaboratively in the cloud using Polygon Porta software.

Finally, the company will showcase its workflows for distributing live and synchronous content of any type to any screen at any resolution using disguise’s cluster rendering technology.

disguise’s participation is not only restricted to its booth. The company participated in a session on the trend of creating virtual art departments. Final Pixel CEO and co-founder Michael McKenna and Disguise global vice president of sales Philip Cooksey discussed how Final Pixel offers a real-time global virtual art department for customers.

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