disguise launches r22: a major software release to enhance virtual projects
disguise has launched r22. The software was developed to save hours of time on manual processes such as media distribution or spatial calibration. It includes intelligent media distribution, single large canvas, integration with TouchDesigner and improvements in spatial calibration time. See below for more information.
Intelligent media distribution
The tool synchronizes and distributes only the media files within the video layers that are needed across each disguise server.
Single Large Canvas (SLC)
SLC combines multiple video fragments into a single view output when used alongside multiple projectors. This creates a single canvas that can be used for everything from live event projections to immersive installations, without limitations to the overall resolution of the video.
Faster spatial calibration
r22 enables spatial calibration to be completed in less than half the time of previous releases.
With r22, disguise is also growing its platform integration capabilities by adding support for a new major engine. disguise’s proprietary RenderStream infrastructure, enabling bi-directional data transfer between disguise and third-party render engines, now supports the integration of TouchDesigner. This integration, made possible thanks to RenderStream’s new support for Vulkan API.