Disguise and Unreal Engine powers Bryson Tiller’s live streamed concert

Disguise and Unreal Engine powers Bryson Tiller’s livestream concert

Xite Labs utilised the disguise Extended Reality (xR) workflow, powered by a gx 2c media server and rx real-time rendering platform, to bring to life a myriad of virtual worlds in Unreal Engine for rapper Bryson Tiller’s “Trapsoul World Series” live streamed concert.

The concert was shot at Xite Lab’s facilities in LA. The stage presented Tiller in a series of six different worlds linked by a narrative flowing through the songs. For this immersive experience, Xite Lab featured a disguise gx 2c media server as the primary controller of the xR environment, while a dedicated disguise rx machine was used to run the Unreal Engine scenes via disguise RenderStream. Front-plate elements were created in Notch to further link Tiller into each of the worlds.

“I have not seen anything done in xR that was quite as diverse and complex as this. And the fact that it was shot on our smaller volume in such a short timeframe still blows my mind,” said Greg Russell, Creative Director at Xite Labs.

“This would have been incredibly challenging on a green screen and require a great deal of time technically for lighting and ensuring the separation of light fields. But xR made this possible, and it looked amazing,” added Vello Virkhaus, Creative Director at Xite Labs.

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