Maxon tools help Studio C bringing “The Matrix: Resurrections” to life

Maxon has announced that its tolos Cinema 4D, Redshift and Red Giant were used by Studio C to bring their creative vision for The Matrix: Resurrections to life.

Since its founding in 2018, Studio C has built up a resume by delivering creative for several projects including Venom 2, The Suicide Squad, Godzilla vs. Kong, Fast & Furious 9, WandaVision, The Midnight Sky, and more.

Gordon Spurs, Studio C Creative Director, elaborates: “Elements central to the era of the first film, like texture backgrounds in an OS (circuit boards, etc.), bulky gradients or classic Sci-Fi fonts synonymous with the Matrix, were both a treat to play around with but also presented a challenge when updating the visuals for a new audience and not having them feel dated.”

Studio C used Cinema 4D, Redshift rendering, and Red Giant Trapcode and Particular to assist in creating over 100 on-set screen graphics across more than 20 sets. “Cinema 4D and Redshift did most of the heavy lifting,” Spurs says. “Trapcode Form and Particular we use on almost every job we do, so the Matrix was no exception there.” They built visuals that suggested functional consistency and iterative improvement of Matrix technologies.

This approach helped shape the screen designs and UI for the Mnemosyne hovercraft seen in Resurrections. To create the UI for the Mnemosyne, the team looked to its predecessor, the main hovercraft featured in The Matrix and The Matrix Reloaded, for inspiration. Studio C used Cinema 4D and Redshift to bring the Mnemosyne screens to life, displaying realistic schematic renders, medical scans of 3D organs and vitals, 3D maps inside and outside the Matrix, and photoreal renders of the head jack, as well as data widgets.

Despite the creative and technical challenges, the motion design for Resurrections works as a seamless part of the overall story of the Matrix franchise. Cinema 4D and Redshift provided an optimal toolset to balance bold retro visuals, shape elements and 3D optics. The result is an abstract and unique motion graphics package that takes audiences back to the world of the Matrix.

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