Pixotope’s new Live Controller for virtual production
A single software platform for controls character generator (CG), extended reality (XR), augmented reality (AR), and virtual studio (VS) graphics with reusable no-code templates
Pixotope recently announced its new Live Controller, an all-in-one graphics control solution for broadcast virtual production workflows. Underpinned by Unreal Engine, the Pixotope Live Controller introduces reusable no-code templates and rundown-based virtual production workflows to all broadcast control rooms in a single-user software package.
“Live Controller is just our latest step forward in making virtual production accessible to all broadcasters,” says Gideon Ferber, Senior Product Director, Motion and Production Graphics at Pixotope. “More than making the technology readily available, Live Controller flattens the learning curve that is often cited as a barrier to entry for broadcasters by creating a workflow that feels familiar and intuitive. The result is a streamlined graphics pipeline for operators and increased visual impact for viewers.”
With Live Controller, operators can use mix-and-match templates to build one-click rundowns across the entire graphics workflow. This means a single operator can control virtual studio, AR, and XR graphics side by side with CG, for an unparalleled visual experience with fewer resources.
Pixotope Live Controller enables to use templates to build playlists for individual shows, segments – and even the entire channel’s graphic workflow – out of any Unreal asset in a drag-and-drop motion in a centralized web-based dashboard. These templates can be saved in a database and reused effortlessly.
“In a market where audience attraction and retention is everything, we are ensuring that all broadcasters can leverage virtual production to remain competitive without the need for massive budget or resources,” says Pixotope CEO Marcus Brodersen. “The launch of Live Controller is an invitation to all broadcasters to embrace the future of storytelling by leveraging our expertise in bringing the power of Unreal Engine to broadcast workflows.”