Rive Esports uses Zero Density Reality Engine to power their live Twitch shows with AR
In April 2020, the esports channel Rive E-sports (originally a web TV) began broadcasting online via Twitch. Their studio is equipped with 4 PTZ cameras (Panasonic AW-UE150) with a built-in tracking system. Reality Engine powers the augmented reality elements that the program regularly uses to visualize trophies, game characters and battle locations.
The project kicked off in March 2020 at the height of the coronavirus situation where international travel was halted. This situation accelerated the remote services development in Zero Density and the team finished the first successful remote training with Rive Esports team. Zero Density’s regional partner Studio Service assisted the client for Reality installation and configuration also remotely.
“The workflow is very simple, which allows the client to get started without prior preparation and with minimal experience in graphic environments and still achieve maximum photorealism in the created scenes. Another advantage is the free Unreal library, using which you can create virtual studios, combining a set of elements obtained in this library and quickly prepare high-quality content for broadcast” said Anastasiya Ushakova, Technical Director at Studio Service
The combination of these factors allowed Rive to go on the air using augmented reality objects the very next day after the completion of commissioning and training.