Ross Video unveils Voyager V4.0

Ross Video Voyager loading screen

As part of the Ross Live | 2020 program, Ross has announced the launch of Voyager V4.0, the latest version of its graphics rendering solution for virtual studio and augmented reality applications.

Voyager V4.0 has been built on the latest Unreal V4.25 release (which offers internal chromakeying within the engine for the first time) and features a number of enhancements, such as support for multiple composition layers, 3D models (meshes) and garbage mattes. It also offers “a new way to integrate the talent into the virtual environment. From a workflow perspective, V4.0 supports HTML 5-based MOS workflows for newsroom environments.

Voyager’s previous update, V3.1, was released last month and introduced a number of workflow enhancements, including HDR and a new Voyager Designer License that enables designers to create on any platform or workstation and then move their projects directly to the Voyager engine for playout. In addition, V3.1 offered creators the ability to create off-axis projection (a virtual window or portal) on a physical LED wall. 

Customers with existing maintenance contracts can upgrade to V4.0 without charge, and the latest release will be available by the end of August 2020. Commenting on the new release, Gideon Ferber, Director of Virtual Solutions at Ross, points to the acceleration in development since Voyager was originally launched in August 2019. “When we launched Voyager, we said we wanted to gather real-world feedback from customers and incorporate it into the platform as efficiently as we could. I’m pleased we are in a position to announce V4.0 less than one month after V3.1, and I’m know our customers are really going to benefit from the additional flexibility and support that we’re building into this new version.” 

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