Vizrt introduces adaptive graphics capabilities and Unreal Engine support with the release of Viz Engine 5

Vizrt has recently announced Viz Engine 5 and its inmediate availability for purchase or upgrade.

Into its features, Viz Engine 5 introduces Adaptive Graphics: a way of graphic deployment to multiple output formats simultaneously. Another enhancement is the integration of this engine owned by the Vizrt Group with Unreal Engine 5. The combination of both gives users a workflow perfect for live production.

Adaptive Graphics is a template workflow that intelligently adjusts resolution a format to support specific display devices without multiplied resource usage, compromising quality, or risking loss of readability. This capability is designed for TV, hand-held device aspect ratios, studio video walls, virtual sets, and digital signage. All the outputs can be delivered as NDI.

With the integration with Unreal, Viz Engine now can do photoreal, detailed and data driven graphics for virtual environments. Across the control capability that this union brings, users can change assets, transformations, or animations within Unral or Viz.

“Adaptive Graphics is a smarter way to do multi-platform graphics. For the broadcaster this will mean merging production lines, more control over the quality of the product, and more efficient use of designers’ time,” says Gerhard Lang, CTO at Vizrt. “And our newly enhanced integration with Unreal Engine introduces a workflow and output that is as straightforward as it is innovative. It allows broadcasters to deliver high-impact graphics from both rendering pipelines within a single workflow.”

Apart from this features mentioned, the group has also introduced into its graphic engine NDI with fully embedded tracking data in the stream. This enhancement opens the possibility to allow users to create augmented reality setups with PTZ cameras and cloud-based workflows.

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