Zero Density reviews the participation of its solutions during the different broadcasts of the Qatar World Cup

Zero Density has highlighted its participation in the recent World Cup in Qatar. Many international broadcasters have created virtual studio solutions for the broadcasting of this competition. These include Belgium’s RTBF, France’s TF1, or Slovenia’s RTV SLO, among many more. If you want to read the every use case, follow this link.

RTBF’s coverage was massive: it was broadcast live every day from 3 p.m. to 10.30 p.m. The team decided to create a virtual studio with an LED screen behind the presenter. The team decided to create a virtual studio with an LED screen behind the presenter. This screen was flanked by two green screens, while standard LED screens were used behind the studio guests. This was developed by DreamWall.

The virtual studio ran on three engines, on two RE AMPERE workstations. Two motors were used for the virtual set and one motor for the flying camera function. The team was able to place the presenters on a photorealistic rooftop in Qatar, with different lighting to represent day, evening and night. The virtual camera shots allowed RTBF to move from the studio to the stadium, offering a view of Doha’s eight soccer stadiums. To do this, the team recreated the entire city and the eight stadiums in 3D. They also used augmented reality elements.

French broadcaster TF1 used Reality for its daily World Cup coverage on Le Mag with Denis Brogniart. Kennedy Agency designed the graphics and DreamWall handled the integration and setup of Reality. The presenters were positioned on a balcony on the edge of the stadium overlooking the field of play. Player lineups and game tactics came to life on the field. The Flycam feature gave TF1 the ability to go beyond the limitation of its physical location and a 360-degree visual storytelling capability.

RTV SLO began preparations for the World Cup during the past summer, when the team decided to dedicate their entire studio space to virtual production. First, three designers began working on different parts of the set, before combining them to create one large scene. RTV SLO’s usual 80 m2 U-shaped cyclorama was expanded with an additional flat cyclorama. Shape and color space conversions were handled by Reality Keyer. RTV SLO went live every day with three cameras, each connected to a Reality Engine and, in total, to a RealityHub to feed all Unreal Engine graphics in real time.

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