Vizrt has announced a new update to Viz Engine, which includes new capabilities designed to try to help customers create once, adapt automatically, and publish everywhere, without duplicating work or juggling multiple systems. Viz Engine 5.4 aims to collapse production complexity, reduce costs, and give teams more time to focus on storytelling, as the company has claimed in a statement.
“In today’s media landscape, if you’re not moving forward, you’re already behind”, affirmed Caroline Cardozo, VP, Product Management Vizrt. “Audiences want more content, on more platforms, faster than ever – and they don’t care that teams are being asked to do this with the same people and budget. Viz Engine 5.4 flips that script. It cuts through bottlenecks, eliminates compromises and brings every ounce of your creative power into one, seamless workflow. This isn’t just another version – it’s a step change. From keeping pace… to setting the pace in the broadcast revolution”.
Features
- No racks of converters or adapters: Producers can now drive better visuals from a single Viz Engine and a fiber connection.
- One design for different destinations: Stop rebuilding the same graphic for every channel. With adaptive graphics that flex to any aspect ratio, one design can now hit broadcast, OTT, and social simultaneously.
- All audiences at once: Whether it’s a primetime TV feed, a sports app, or a social livestream, Viz Engine 5.4 runs multiple formats side-by-side in one workflow.
- Native HDR creation.
- Real-time data and interactivity built in: With HTML5 integration, any live web content can be pulled directly into graphics and on-air in seconds.
- Flexibility and creative scope: Automated lens calibration slashes, new rendering options like dynamic geometries and particle instancing, and includes NDI 6.2, plus an HDR pipeline.
Viz Engine 5.4 is available now, and will be at IBC, at Hall 10, Stand 10.A41.












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